Antwerp, 1931

Devlog

What changed in the game since day one. One card per day, newest first.

New Changed Fixed
5 changes
New
  • The city has three tabs now: City, Tasks and On the forum. Your mail and your log moved to the bar at the top.
  • When a daily task is ready to collect, City carries a dot in the bottom bar. You see it from any page now.
Changed
  • Levelling is a third faster. Every level costs a quarter less experience, from level 3 to level 300.
  • The two starting bonuses moved into a panel you open yourself, with one line at the top of the city saying what is still waiting.
Fixed
  • Breaking out of jail handed you two whole levels at level 1. It now gives forty experience at most, with a brake on the first levels — a favour, not a ladder.
13 changes
New
  • Alerts inside the game. The bell in the bar shows the last five: an attack, mail, a vault opening, a friend playing again.
  • The city map became a real plan of Antwerp, with the water, the Scheldt and the districts where they belong.
  • Doors: what you have to have done before the next job, car, contract or race opens. When something is locked, the screen says why and what the way there is.
  • Attacking is open to everyone above level 20. Punch far above your weight and you are shielded from part of the damage — and one attack never takes everything.
  • Stealing a car plays out on a map from above, with the cars as pins on the street.
  • The app reloads itself when you come back after a while, with a loading screen and a flight over the port.
  • You can ask to have your account deleted from the settings, and from a page you reach without the game.
Changed
  • Messages show whether they have been read, and in a group by whom.
  • Again after a job buys off the wait. The price is on the button and drops with the clock, and you are asked before you pay.
  • The first jobs wait less: five seconds for the easiest, ten for the next.
Fixed
  • The skip window read "1K" diamonds as one diamond, and then told you that you had none.
  • On a phone the drawer pushed the whole app sideways instead of sliding itself in.
  • Your vote did not survive the jump to the voting site, and "Vote ready" stayed up afterwards.
10 changes
New
  • Achievements: thirteen tracks of five steps each, and what you earned shows on your profile.
  • Contracts with a crew: the big ones carry the real names of 1931, and a contract tells you afterwards how it went.
  • Two starting bonuses: putting the game on your home screen, and turning notifications on.
  • The showroom became a 1931 warehouse you walk through past the cars.
  • A line of your own under your name, visible to anyone who opens your profile.
Changed
  • VIP and Premium became two tiers, and both say what they give and until when.
  • Attacking a district has a clock now, and the log shows who was there.
Fixed
  • Stopping a dock shift said "earned nothing" after an hour and a half of work.
  • On a home screen the window was shorter than the screen, leaving a strip at the bottom.
  • The experience bar showed NAN/NAN after using a pack of nerve.