Antwerp, 1931

Devlog

What changed in the game since day one. One card per day, newest first.

New Changed Fixed
10 changes
New
  • The game is called Port Father.
  • Street races: five a night, on the quays.
  • A new front page with a film of the port, and a drawing for every job.
  • Privacy and terms in three languages.
Changed
  • Attacking became a shooting range, and a fight can end badly.
  • Everyone starts with 30 nerve, and nerve can be widened under Expand.
  • Cars became worth it: new values, and a getaway car that counts.
Fixed
  • The front page loaded almost four megabytes, every single time.
  • The experience shown on screen was not the experience you got.
  • Signing in and signing up did not hold their shape on a phone or a tablet.
11 changes
New
  • The diamond heist: once a week a vault opens, and everyone who joins shares the pot.
  • Push notifications: your device warns you when the vault opens.
  • Businesses: the passive leg of the game, with a second class of henchmen.
  • Research: a tree with three branches.
  • Information as a currency of its own, from level 30.
  • A real app icon: the cut stone.
Changed
  • Nerve refills now come with the paid packs, and the pantry has a place of its own.
  • Quiet players get a letter, and a gift that waits until they return.
Fixed
  • Your level sat in two places and could drift apart: the bar said one thing, the jobs another.
  • After a job the button stayed open while a cooldown was running.
  • Information was never paid out.
11 changes
New
  • Bodyguards from level 12, on wages that move with what you earn.
  • Dock work and the pub: two ways to money without a job.
  • Referrals: your own link, with steps and rewards.
  • Ten banners for your profile, and you choose where the money panel sits.
  • A wait can be bought off with diamonds, in a window that counts along.
  • Tooltips you can tap, because hovering does not exist on a phone.
Changed
  • Names carry their role everywhere: same colour, same mark, same status signs.
  • Nerve fills faster, and faster still for those who pay.
  • Your place on the leaderboard sits in the bar at the top.
Fixed
  • The family log never showed who did a thing, and the perks cost fifty times too much.
  • Fast tapping was impossible at the top of the screen.